/damageentity
Damages the player
Syntax
/damage [target] [amount] [--silent]RequiredOptional
Parameters
targetOptionalplayerThe target player (defaults to self)
amountOptionalnumberThe amount of damage to deal
Default: 1
--silentOptionalbooleanSuppress damage feedback
Subcommands
/damage desyncdamageToggle desync damage mode for testing purposes
Server Messages
disabled/!\ Player damage is disabled from GameplayConfig!
dealtDealt {damage} damage to {victim}
desyncDamageEnabledDesync damage enabled: {enabled}