/damage
entity

Damages the player

Syntax

/damage [target] [amount] [--silent]
RequiredOptional

Parameters

targetOptionalplayer

The target player (defaults to self)

amountOptionalnumber

The amount of damage to deal

Default: 1

--silentOptionalboolean

Suppress damage feedback

Subcommands

/damage desyncdamage

Toggle desync damage mode for testing purposes

Server Messages

disabled

/!\ Player damage is disabled from GameplayConfig!

dealt

Dealt {damage} damage to {victim}

desyncDamageEnabled

Desync damage enabled: {enabled}