/chunk
chunks

Commands related to chunks

Syntax

/chunk [loaded] [tracker]
RequiredOptional

Parameters

loadedOptionalstring

Display loaded chunk information for a player

trackerOptionalstring

Display chunk tracker information for a player

Subcommands

/chunk fixheight

Regenerate chunk lighting

Parameters:

position- The chunk position (x, z)
/chunk forcetick

Force all blocks in a chunk to tick

Parameters:

position- The chunk position (x, z)
/chunk info

Get information about a chunk

Parameters:

position- The chunk position (x, z)
/chunk lighting

Display lighting information for a chunk section

Parameters:

position- The chunk position (x, y, z)
/chunk load

Load a chunk in a world

Parameters:

markdirty- Mark the chunk as dirty after loading
position- The chunk position (x, z)
/chunk marksave

Mark a chunk to be saved in a world

Parameters:

position- The chunk position (x, z)
/chunk maxsendrate

Set or view chunk send rate settings for a player

Parameters:

sec- Max chunks per second. Omit argument to set to default.
tick- Max chunks per tick. Omit argument to set to default.
/chunk regenerate

Regenerate chunk

Parameters:

position- The chunk position (x, z)
/chunk resend

Force resend all chunks to a player!

/chunk resend.clearcache

Clear the chunk cache before resending

/chunk tint

Tint the chunk you're standing in

Parameters:

color- The color to tint the chunk (hex or integer)
radius- The blur radius
sigma- The blur sigma value
/chunk tint.blur

Enable blur effect

/chunk unload

Unload a chunk in a world

Parameters:

position- The chunk position (x, z)

Server Messages

tint.get

Open the tint chunk UI page

tint.success

Successfully tinted chunk at {chunkX}, {chunkZ}

tint.success.blur

Successfully applied blurred tint to chunk at {chunkX}, {chunkZ} (affected {chunksAffected} chunks, radius: {radius}, sigma: {sigma})

resend.unloadedAll

Unloaded all chunks

regenerate.success

Chunk at {chunkX}, {chunkZ} in world '{worldName}' has been regenerated!

marksave.markingAlreadyLoaded

Marking chunk at {x}, {z} in '{worldName}' to be saved and was already loaded!

marksave.loaded

Marking chunk at {x}, {z} in '{worldName}' to be saved and was loaded!

load.alreadyLoaded

Chunk at {chunkX}, {chunkZ} in '{worldName}' is already loaded!

load.loading

Loading chunk at {chunkX}, {chunkZ} in '{worldName}'!

load.loaded

Done loading chunk at {chunkX}, {chunkZ} in '{worldName}'!

unload.alreadyUnloaded

Chunk at {chunkX}, {chunkZ} in '{worldName}' is already unloaded!

unload.success

Unloaded chunk at {chunkX}, {chunkZ} in '{worldName}'!

maxsendrate.sec.setToDefault

Set max chunks per second to default

maxsendrate.sec.set

Set max chunks per second: {value, number}

maxsendrate.tick.setToDefault

Set max chunks per tick to default

maxsendrate.tick.set

Set max chunks per tick: {value, number}

maxsendrate.summary

Max chunk send rate:\n\

fixHeightMap.started

Fixing height map...

fixHeightMap.done

Done!

fixHeightMap.invalidatingLighting

Invalidating lighting...

fixHeightMap.waitingForLighting

Waiting for lighting in chunk ({x, number}, {z, number}) to update

fixHeightMap.lightingFinished

Chunk ({x, number}, {z, number}) lighting finished

fixHeightMap.lightingError

Chunk ({x, number}, {z, number}) taking too long, giving up!